Though only a few decisions are truly worth stressing over, which becomes more obvious during subsequent playthroughs where some characters’ fates are course-corrected, the game sells the illusion of pressure just enough to add weight to each button push. This leads to a very intense 10-12 hours, especially on the first playthrough where you have no idea what’s around the next corner, or which decisions have sealed the fate of which characters. Like with Until Dawn, the absence of “plot armor” keeps engagements intense, with even key protagonists seeming fragile. Should the player fail to successfully navigate quick-time events or make poor decisions in dialogue options, death is a near-constant threat that haunts all nine of the playable counselors. After a couple of hours where the story slowly builds up, introducing the player to many friendly and not-so-friendly faces of well-acted characters, the action kicks in and the quick-time events and other interactables are introduced. The story of The Quarry is pretty typical of classic teen-horror movies, with a group of teenagers left stranded at a summer campsite during the off-season.
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